Climate Change Resilience and Adaptation Pathways for Africa’s Agricultural Sector
Francis Bisong, Asuquo Okon, Ekaba Bisong and Jackson Akor
Read articleChukwuma Ogbonnaya1 Chagary Ranjan1
https://doi.org/10.66845/dstem.2026.00001
This paper presented the design, development and rapid prototyping of a novel heptagonal mechatronic spinner for practicing and gamification of “Domain–Based Systems and Systematic thinking”. The spinner is intended to facilitate teaching, learning, brainstorming, storytelling, systematic thinking, co-creative, co-analysis, leisure and game activities. To realise the Mechatronic Spinner with seven Questelligence domains (i.e. Objective, Place, People, Pro cess, Time, Reason and Specific domains) included steps such as ideas generation, hand sketching, detailed engineer ing design, design optimisations, circuit design, coding, prototyping and testing were implemented leveraging Lean and Agile Design and Rapid Prototyping using additive manufacturing. During testing, the prototype mechatronic spinner generated randomness at each spin, which makes it suitable for application for generating randomness of outcomes. The case of how the spinner can be used for teaching and learning probability and statistics based on the numerical feature of the spinner was instantiated. This device offers an opportunity to develop a wide range of models to practice creative and analytical thinking activities such as domain-based brainstorming, ideas generation and problem-solving.
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